NORTH OAKLAND DARTING
ASSOCIATION, INC
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Rules
- WHO MAY PLAY/ADDITIONS & DELETIONS
- HOW THE MATCH BEGINS, CHALKERS, SHOOTERS, SPECTATORS
- RECORDING/REPORTING OF MATCHES
(Including the use of the Microsoft Excel Score sheets)
- SPORTSMANSHIP
- GAMES PLAYED IN ALL DIVISIONS
- RULES DISPUTES/PROTESTS/RULE CHANGES
- VENUE OBLIGATIONS
- STATISTICS
- OTHER, TEAM FORFEITS, FORFEIT POINTS
RECEIVED, INCLEMENT WEATHER
- PLAYING FORMAT
- APPLICATION OF PENALTIES FOR
INFRACTIONS
- TEAM MEMBERS
(MIN/MAX), FIELDING LESS THAN 4 PLAYERS (DUMMY RULE), RESCHEDULING
- CAPTAIN'S RESPONSIBILITIES
- PLAY-OFFS
- FALL & WINTER SEASON RULES
- LEAGUE FEES
** (1) ** WHO MAY
PLAY/ADDITIONS & DELETIONS
- Only players who have registered on team roster or on a change of roster
form, paid their dues, are at least 21 years of age, and have been
sanctioned by the Board, may play in matches. All player registrations must
include the players last average, whether with N.O.D.A. or another league.
The Board will verify player averages and known ability prior to placing
teams in appropriate divisions and before determining if a player may join a
lower division team during the course of this season.
- Additions or deletions of players from the team roster requires Board
approval. Requests for a "change in roster" (see exhibit
I) must be submitted to the division coordinator, in writing, with the
players fee. The division coordinator will then make his or her
recommendation to the Board for approval or disapproval. If the player is
approved by the division coordinator, he/she will sign "Change in
Roster Form". Final approval will only come when 3 out of 4 ELECTED
officials of the Board sign the Change in Roster Form.
- Deposit of player fees and sponsor fees into the league treasury will only
occur when said player or sponsor has the Board's final approval. The Team Captain is responsible
for collecting the Team Fees from his/her Players & Sponsor and submitting
them to the
NODA in the form of a Check or Money Order made payable to North Oakland
Darting Association. Cash will not be accepted. All
players and sponsors MUST be sanctioned by the Board and all fees paid prior
to being allowed to participate in any N.O.D.A. sponsored events.
- Players may not switch from one team to another without Board approval.
(See paragraph B)
- Players banned from a sponsoring venue will not be eligible to play in
that facility by virtue of their league membership.
- If a player plays in any games without paying the Players Fee, or
submitting a change of roster form, or without receiving Board committee
sanction, any points won in games in which that player participated will be
awarded to the opposing team.
- If the N.O.D.A. dart year consists of 1 season there will
be no additions to a team roster during the last six (6) match nights of the
season. If the N.O.D.A. dart year consists of a Fall season and a Winter
season there will be no additions to a team roster during the last three (3)
match nights of each season.
** (2) ** HOW THE MATCH
BEGINS, CHALKERS, SHOOTERS, SPECTATORS
- Each game begins with the "throw for the cork" (bull's-eye) to
determine which team shoots first. The order for the "throw" for
the cork is determined by a coin toss with the winner of the toss having
option at cork for all odd or all even games.
- Only a player participating in the upcoming game may "throw for the
cork". Darts thrown must stick in the board.
- The second thrower may acknowledge the first dart as an
inner or outer bull (cork) and ask for that dart to be removed prior to
his/her throw. Should the first dart be removed without the request of the
second thrower a re throw will occur with the second thrower now having the
option to throw first. The dart must remain in the board in order to count.
Additional throws may be made when throwing the cork until such time as the
player's dart remains in the board. Should the second thrower dislodge the
dart of the first a re throw will be made with the second thrower now
throwing first. Re throws shall be called if the scorer cannot decide which
dart is closest to the cork or if both darts are anywhere in the inner bull
or both darts are anywhere in the outer bull. The decision of the scorer is
final. Should a re throw be necessary the darts will be removed and the
person who threw second will now throw first.
- For each game, the visiting team captain will fill out his schedule of
players first. The home team captain will then put his players on the same
official score sheet. This shall occur regardless of whether either team
forfeits. No substitutions will be made after these rosters have been filled
out. (Penalty to be point value of illegal games)
- Visiting team members will chalk and the home team members will keep the
score sheets UNLESS both captains agree otherwise. Errors in math, as
written on the chalkboard, will stand as the valid score for the game unless
corrected prior to the next throw made by the team for which the error was
made. Refer to exhibit
II for the method for chalking 01 games. See exhibit
III for recording scores for '01 games.
- *** CHALKERS ***
- MAY inform the shooter what he/she has scored and what score remains,
if requested by shooters.
- MAY NOT tell the shooter what to shoot at during the game; MUST NOT
drink or smoke while chalking unless both captains approve.
- MUST face the board and remain still at all times. He/she must call
aloud the total of the round each player shoots. He/she must be a league
player, unless both captains approve.
- *** SHOOTERS ***
- WILL take no more than nine (9) darts warm up before a game. After the
match has begun; be ready and waiting whenever their turn is up. Failure
to be available may result in a shooter and his/her team losing a turn.
(5 minute maximum). Remember, the final responsibility rests with the
shooter.
- A turn consists of throwing three darts. Players
MUST keep their toes behind the hockey line (oche) or they will forfeit
the points for their turn. If a player raises his hand and arm in the
beginning of a throwing motion toward the dartboard the dart counts as
thrown. The point of the dart must be touching the board to count. If a
dart's tip does not stick within the scoring area of the board for
whatever reason (falling out, knocked out, missing the board) it counts
as a thrown dart but does not score. A dart which sticks in the back of
another also does not score. If someone is preparing to shoot and drops
a dart while standing at the line, regardless of whether or not the dart
falls over the line, the player is allowed to pick up the dart and throw
it. Do not try to catch bounced out darts...they cannot be rethrown.
- MUST NOT play out of order. If a shooter throws out of turn his score
for that turn is zero. It is imperative that the scorekeeper show this
on the score sheets by writing "SOT" (shot out of turn) and
circle it. (see exhibit
III). The player who missed his shot will shoot in place of the
violator but only for that round. Normal order will then resume as
listed on the score sheets.
- WILL NOT take an unreasonable amount of time completing a shooting
round.
- CANNOT practice on any other board while involved in a game.
- Players not participating in a game may practice on another board,
providing that it does not interfere with any match in progress.
- NO DART MAY BE TOUCHED BY THE THROWER,
ANOTHER PLAYER, SCORER, OR SPECTATOR, PRIOR THE DECISION AND ANNOUNCEMENT BY
THE SCORER. IT IS THE RESPONSIBILITY OF THE PLAYER TO VERIFY HIS SCORE
BEFORE REMOVING HIS DARTS FROM THE BOARD.
- *** NON SHOOTERS/SPECTATORS ***
- WILL give the shooter at least a 2 foot perimeter around the hockey
line.
- WILL NOT bump, push or interfere in any way with the shooter.
** (3) ** RECORDING/REPORTING
OF MATCHES
- Your captain will be given an ample supply of official league score sheets
upon which to record the various nightly results. NO OTHER FORM IS
ACCEPTABLE other than the use of Excel Score Sheets as described in Rule
3-C.
- On completion of play, each captain will sign the top sheet validating the
score, unless there is a protest. The HOME captain is responsible for Faxing
or Scan/Emailing the score sheets to the League Statistician no later than 6
pm the following day of the match. Two (2) penalty points will be deducted
for "No Fax or Email". The second offense requires team appearance
before the Board with penalty points to be determined by the Board.
The Time/Date stamp on the Faxed sheets or your Email is proof of your
timely submission.
- EXCEL SCORE SHEETS may be used in place of the
paper score sheets only if both Captains agree and both Captains have
Microsoft Excel installed on their computers. If Excel score sheets
are used the file must be saved and a copy of the file must be
Emailed to the opposing Captain and the Statistician immediately
upon completion of the nights play or immediately upon arriving
home. This overrides the time in Rule 3-B. Two (2) penalty points per infraction
will be deducted for non-compliance. The second offense requires team
appearance before the Board with penalty points to be determined by the
Board. The Time/Date stamp on the Email is proof of your timely
submission. (A bar environment is a dangerous place to use a
computer and using the Excel score sheets will be at your own risk.
NODA, NODA Members, Venues or patrons will not be responsible for any damage
whatsoever to your computer.)
**(4)** SPORTSMANSHIP
- GOOD SPORTSMANSHIP SHALL BE THE PREVAILING ATTITUDE
IN ALL N.O.D.A. EVENTS. ANY FAILURE OF SPORTSMANSHIP WILL RESULT IN
DISCIPLINARY ACTION (SUSPENSIONS) BY THE BOARD. THIS RULE INCLUDES THE USE
OF PROFANITY WITHIN THE EARSHOT OF OTHER PARTICIPANTS AND PATRONS. AN
INDIVIDUAL OR TEAM MAY BE BARRED FROM FURTHER PLAY IN THE LEAGUE WITHOUT
REFUND OF FEES PAID TO N.O.D.A.
**(5)** GAMES PLAYED IN ALL
DIVISIONS
- Cricket numbers can be shot in any order. Points are scored whenever your
team scores more than three hits on a number or bull prior to your
opponent's closing that number or bull.
- 9 MARK. A "9 MARK" award will be issued when a shooter in a
cricket game hits 3 scoring triples for either closing a number or scoring
points. All 3 scoring triples MUST add up to 9 full marks. A scoring triple
shall be defined as: 20, 19, 18, 17, 16, 15 (as well as 14, 13, 12 for
"Cricket to 12" games).
- Individual trophies are awarded at the end of each season
for various categories. A player must have competed in at least 25 games per
season to be eligible for such awards.
- Scoring for "averages" will be taken from '01 games
only. A shooter's round will count for averages only when the score
remaining, before throwing the first dart of your round, is 140 or above. If
the remaining score prior to the shooters first throw of the round is 139 or
less the round will count for game statistics and out shots only. (see exhibit
III and our N.O.D.A. Formulas page).
- At the end of all '01 games the "out
shot" must appear in the "out shot box" of the player who
shot it and the name of the player circled. Also, in all "double
in/double out" games the "in shot" must be circled. It is the
responsibility of both captains to make sure this is done.
- If a game is forfeited, scorers should indicate on appropriate game sheet
that a game is forfeited by the appropriate team
**(6)** RULES DISPUTES/PROTESTS/RULE
CHANGES
- The Division Coordinators
are playing members of our League. Their whereabouts are listed each week on
the master
playing schedule. If there is a dispute and an "in protest"
ruling is needed, phone the venue
where your division Coordinator is playing and ask for a ruling. The ruling
of the Division Coordinator contacted is binding for that match ONLY.
However, a protest may still be filed for purposes of a "rules
challenge". The Board may overrule the Division Coordinator.
- A team wishing to PROTEST a game or match for any reason must:
- Indicate to the opposing captain on the night of play.
- Contact the Division Coordinator
to resolve the protest within forty eight
hours maximum.
- Sign in the comment section "In Protest" on the night of
play.
- In the event the Division Coordinator cannot resolve the protest, the
protesting captain will then submit to Rules
Chairman a written explanation of the protest and include a $30.00
protest fee.
- The Rules
Chairman will then notify both the protesting captain and the
defending captain of the next protest hearing.
- If the protesting captain wins his/her protest the $30.00 protest fee
will be returned to the protesting captain.
- In the event the protesting captain loses his/her protest the $30.00
protest fee will be deposited in the N.O.D.A. general fund. All
decisions by the Board concerning protests are "final".
- A protested match must always be played out, regardless. Failure to
complete games will result in automatic loss of points.
- THE BOARD OF THE N.O.D.A. RESERVES THE RIGHT TO AMEND, STRIKE OR ADD ANY
RULE AT IT'S DISCRETION, AS NECESSARY TO CLARIFY, EQUALIZE, OR MAKE LEAGUE
PLAY GO MORE SMOOTHLY. SUCH ACTIONS CAN ONLY BE ENACTED BY A BOARD QUORUM.
**(7)** VENUE OBLIGATIONS
- Dart boards, chalk boards, chalk, adequate lighting, and seating are to be
provided by the sponsors and kept in good condition.
- Proper distances in dart board layout are critical. The sponsor should
refer to exhibit
V.
- A 6'x10' court is required for the shooting area. See exhibit
V.
- All sponsors' shooting courts shall be inspected and approved by the Board
prior to the beginning of each season. Changes in board locations, after
inspection, must be brought to the League's attention.
**(8)** STATISTICS
- If an error appears in the published statistics and it can be shown that
illegibility of the score sheets is the cause, the statistics will stand as
recorded.
- Thirty days after publication, the published statistics become the
official league record. It is therefore in the best interest of all players
to review the stats regularly and to inform the statistician immediately if
there is a suspected error. The stats will carry a publication date. Proof
of error must be sent to the statistician within a 30 day period.
- "TON EIGHTY", "NINE MARK" and "SPECIAL
AWARDS" will only be awarded to players whose feat is witnessed on the
comment sheet on the night of the achievement. There will be no exceptions.
THIS IS THE CAPTAIN'S RESPONSIBILITY.
- Any player deleted from a team roster will still have their personal stats
shown on the stat sheet unless they are replaced with another player. The
stats, however, will carry a notation that they are a deleted player.
- During '01 games, after the score goes below 140, the scorekeeper shall
leave a blank row to the right before continuing with the score tracking.
This will simplify and aid in the recording process for the statistician,
who only records scores when the starting balance for that round is 140 and
above.
- NOTE: It is not necessary for League Statistics Requirements to record
scores when the starting balance for that round is 139 or less. (See exhibit
III)
**(9)** TEAM FORFEITS, FORFEIT
POINTS RECEIVED, INCLEMENT WEATHER
- If a team forfeits three matches in calendar year they will automatically
be called before the board with possibility of elimination from the League.
Furthermore, all team points won against that team will be struck from the
League records. All personal statistics, however, will stand.
- On POSITION NIGHT the team that would be in line to play the dropped
team will receive points in accordance with rule 9-C. This rule also
applies to the team in last place in a division that has a BYE in the
schedule (a division with an odd number of teams). This team will not
play this night because of the BYE position but will be awarded points
as per rule 9-C.
- Inclement weather - When Oakland University cancels night classes due to
inclement weather, the N.O.D.A. will not play on that night. The match MAY
be rescheduled at a later date by the N.O.D.A. Board.
- In the case of total match forfeit, the winning team will
receive (Div. 1 & 2 - 17 pts.) (Div. 3 - 14 pts.) (Div. 4 & lower -
13 pts.) or it's team average of points, whichever is greater. (Average =
total points to date divided by number of weeks played.)
- POSITION NIGHT - if teams are tied going into position night their
positions remain the same as the week previous. (See Rule 9Aa for Position
Night BYE Teams)
- The Teams and their Captains that play out of a venue
that sponsors more teams than it has boards for must assume full
responsibility for seeing that there are not more teams at home on any given
night than there are boards to play on.
- Hereafter, all rules of the "A.D.O. Tournament, revised rules
3/10/91" apply.
**(10)** PLAYING FORMAT
- FOR THE 3RD, 4TH & 5TH DIVISIONS ONLY the following out procedure for
all '01 GAMES
may be used if both Captains agree.
- Once both teams' score balances are below 30 it will be announced by the Scorekeeper.
- From this point the match will continue for 2 rounds
allowing each player 2 more turns at the board in which to go out. At
the completion of the 2 rounds the next player up in rotation for each
team will shoot 1 dart for the cork.
- The player closest to the cork will be the winner of the game and
credit for an out will be awarded to his/her team and noted on the score
sheet (an X in the Out Shot Box).
- NOTE: RULE 2-C applies to this method of ending the
game.
- Maximum games played per person per night. (This
includes being listed on a forfeited game) (Penalty to be point value of
illegal games). Refer to Rule 12-B
- Divisions 1 & 2 - No player may play in more than 8 games per
match
- Divisions 3 and on - No player may play in more than 6 games per
match.
- No player may play in more than two singles games a
match. (Penalty to be point value of illegal games)
- This Rule has been removed and is no longer valid. [A player can play in a maximum of 4 consecutive games.
(Penalty to be point value of illegal games)]
- All players present (This includes the Dummy Player if
used) MUST play a minimum of 3 games
unless if for reasons beyond a player's control, such as work or prior
commitments, he/she cannot be present for an entire night's match, IT IS OK
to appear and play in less than the 3 games per night requirement. This
player may play in any of the remaining games. If this happens it must be
noted in the REMARKS section of the score sheets and initialed by the 2
captains. This will let the Statistician know not to impose a penalty for
the "less than 3 games played" rule. (Penalty to be 1 point for
each game less than three)
- When a player cannot finish the night or a game due to illness,
injury or emergency both captains must sign the bottom of the score sheet with
an explanation. In the event this happens during a Multi-player '01 game a score of 26
is used as his score each time his turn comes up in rotation until the starting
balance of 139 or lower is reached in accordance with N.O.D.A. Rule 5-D
whereupon his score will be 0 as his turn for the rest of the game. In the event
that this happens during a Multi-player Cricket game the players will continue the game omitting
the player who has pulled out. If this happens during a Singles '01 or Cricket
game the offending player forfeits the game. If this player plays less than 3 games in the
night the explanation will notify the Statistician not to apply the penalty for
the "Less than 3 games played" rule (Rule 10-E). If the loss of this
player will cause any of his team members to play in more than the maximum
allowable games per night (N.O.D.A. Rule 10-B) a Dummy must be used in the lost
players place (using the scoring procedures in N.O.D.A. Rule
12-B) to
compensate. There will be no minimum games for the Dummy in this case, just use
him to compensate for the missing man to prevent the N.O.D.A. Rule 10-B
infraction.
- At both Captain's discretion - In order to allow folks to leave
early if they have to get up early the next morning, we are allowing the
last game (the 4 man '01 game) to be played in game position 5 on the score
sheets and then
continue on with game 5 on the score sheets becoming game 6 and so forth
with the balance of the games to be played in the order they are
printed on the score sheets. It should be noted that if a player
exceeds the maximum games allowed per night (Rule 10-B)
and he is listed in this last 4 man '01 game the penalty for this infraction
will be the point value of the 4 man '01 game and will be administered as
per Rule 11.
- At both Captain's discretion - During the night, if the next game to be
played is a Cricket game the Cricket game may be played simultaneously on a
separate board if a separate board is available and as long as it does not
take a chalker or statistician away from an '01 game. This will shorten the
night's play time because 2 games will be played simultaneously.
**(11)** APPLICATION OF
PENALTIES FOR INFRACTIONS
- If the illegal game is won by the offender, the points won for that game
will be removed and awarded to the opposing team. No other penalty points
will be deducted from the nights score for this game.
- If the illegal game is lost by the offender, the penalty will be the point
value of the game. This value will be deducted from the nights score of the
offending team.
**(12)** TEAM MEMBERS
(MIN/MAX), FIELDING LESS THAN 4 PLAYERS (DUMMY RULE), RESCHEDULING
- A team roster shall consist of no less than (4) four players and no more
than (6) six players. Two of the team players will be designated as a
Captain and a Co-captain.
- Whenever a team can field only 3 players on match night
and that team wishes to play without rescheduling, a DUMMY PLAYER must be
used, scheduled and played in a minimum of 3 games. The maximum number of
games played per night, as specified in Rule 10-B, for
the 3 players present would be increased by 1 for this night. (Div's 1 &
2 = 9 games; Div's 3, 4, 5 = 7 games). All other NODA rules would apply to
all players including the DUMMY PLAYER. The Dummy's score would be 26 points
as his turn each time his turn came up in rotation until the starting
balance of 139 or lower is reached in accordance with Rule 5-D whereupon the
Dummy's score would be 0 as his turn for the rest if the game. If the Dummy
is used at all he must play in a minimum of 3 games as per Rule
10-E. Remember, he is taking the place of a missing person and must
follow all of the rules.
- Unless at least three team members are present and ready to shoot by 7:30
p.m. on match night, a team shall forfeit the match to it's opponent. The
rescheduling of a forfeited match is at the discretion of the team captain
winning the forfeit. If an agreement to reschedule is reached, both the
Division Coordinator and the Statistician must be advised of the rescheduled
match before 6 pm on Tuesday, the day after the forfeited match. The team captain winning the forfeit must
forward the date and place of the rescheduled match. The rescheduled match
must be played by Wednesday of the following week.
- If any team does not show up on the night of the
rescheduled match, a (5) five point penalty will be assessed to that team.
**(13)** CAPTAIN'S
RESPONSIBILITIES
- The home team captain or co-captain is responsible for the Faxing or
Scan/Emailing in of
the score sheets to the statistician by 6 pm on Tuesday following Monday night
darts.
- In the event of a home team forfeit, it will be the responsibility of the
visiting team captain to Fax or Email the Statistician by 6:00 pm Tuesday,
the day following the
forfeit advising him of the forfeit.
Visiting team captain must also Fax or Scan/Email in a completed score sheet
if one was started. If the
visiting team captain fails to send this Fax or Email their team will be assessed a (1) one
point penalty.
**(14)** PLAY-OFFS
- In the event of teams tied in "trophy positions" at the end of
the regular season, all teams tied in this position, in all divisions, WILL
play a "tie-breaking" match
- A decision on when and where this match is to be played will be made by
the Board.
**(15)** FALL & WINTER
SEASON RULES
- This dart year will consist of a Fall and a Winter League with
the team points and personal stats starting at 0 at the beginning each
season. If a team wins first place in their division in the Fall season they
will advance to the next higher division at the beginning of the Winter
League. If a team finishes in last place in their division in the Fall
League they will be placed in the next lower division at the beginning of
the Winter League.
- All league trophies will be awarded at the end of each Fall and Winter
season.
**(16)** LEAGUE FEES
- At the beginning of the Fall season league sponsors will pay a total
annual fee of $85.00 per each team sponsored. No portion of this fee is
refundable if the team drops out at the end of the Fall season.
- At the beginning of the Fall season each player shall pay an annual fee of
$57.00 covering both the Fall and Winter seasons or $36.00 for the Fall
season only. The annual fee of $57.00 allows a savings of $15.00 if
both seasons are paid at once.
- Sponsors entering a new team at the beginning of the
Winter season will pay a Sponsors fee of $55.00 as their fee for the Winter
season.
- New players signing up at the beginning of the Winter season will pay an
entry fee of $36.00 as their fee for the Winter season.
- No fees are refundable unless a circumstance occurs that is beyond a
players control (i.e. death or having to move out of state because of a
job).
Updated: 05/22/2008